The Saga of the Magic Ball

Photo by Amanda Nichols

Once upon a time, in a land far, far away, a mysterious force entered the Central Ward Boys and Girls Club and left behind a strange ball. This wasn’t just a regular ball but a magical globe that entranced every person who looked upon it. The unlucky few who took the object into their hands lost all track of time and awakened hours later angry and frustrated, for as the ball captivated it also punished. The wizard of the Boys and Girls Club, Mr. Phil, loved the ball with all his heart and dedicated countless hours to the meticulous study of its power.

IT'S BROKEN!!!

Then one day, as Mr. Phil neared the ultimate conquest over the ball, an evil sorcerer named Adam used his dark magic to corrupt the ball and forever stop anyone from solving the puzzle. Horrific grief and sorrow covered the land of Central Ward. But no one mourned as severely as Mr. Phil. All sunshine and happiness were gone from his life, never to return again.

No one remembers how long these dark ages lasted for time stood still from grieving. But ALAS!

Mr. Phil and the Ball

One day, a ray of sunshine broke through the darkened clouds of doom and shone upon a mailman walking up the path towards the Boys and Girls Club. In his arms he bore the greatest gift humanity had ever witnessed: a new magic ball, a greater, better magic ball. Throughout the land of Newark everyone rejoiced and celebrated for Mr. Phil was once again reunited with his nemesis and dearly beloved friend. The clouds dispersed. Rays of sunshine covered the playground. Children’s laughter once again rang in the hallways. The yin and the yang of The Boys and Girls Club had finally been restored and the world went on as it had always been.

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In our free time we love to…

Adam crying

… play Telephone Pictionary…

or as some people call it…

Percy Take the Wheel!

We had so much fun playing the game, a few of us were even brought to tears from laughing too hard. And we ALL know about Adam crying! (Watch this video if you don’t)

How to Play the Telephone Pictionary game:
1. Ask everyone to sit in a chair around the table. Once everyone has been given a paper booklet and pen, you can explain the game. Each person is to write a short familiar phrase or sentence on the cover of the booklet, for example: “I believe I can fly” or “Rock paper scissors”. Give everyone one minute to write a phrase down. Next, tell everyone to pass their booklet to the person to their right.

2. Each person will read the phrase on the cover of their new booklet, flip the cover page, and draw a picture of their interpretation on the right side of the booklet. Give everyone one minute to draw a picture of the phrase. Then tell everyone to pass their booklet to the person to their right, with their picture open and visible.

3. Next, the person will look only at the picture that the person to their left has drawn. In their new booklet, tell them to flip the page, and draw a short phrase that interprets the picture (on the right side of the booklet). Give everyone one minute to write a phrase down.

4. Continue this pattern of drawing pictures and writing phrases until each person receives their own booklet back. Then, have each person go through their own booklets and showcase each page in front of the group.

Thanks to Great Group Games for these instructions

What’s YOUR favorite Telephone Pictionary Moment?

Boys and Girls Club and ASB Newark go to the Nets Game!

After the Nets Dancers and players visited the Boys and Girls Club last week, they invited all of us to come see them take on The Cleveland Cavaliers! We all had an amazing time watching the game with the children. It also didn’t hurt that three of our volunteers were from Ohio.

Jaquan

Jessica

The highlight of the night was helping Jaquan cheer on Nets Dancer Jessica (the love of his life!).

Basketball League at BGCN

Every weekend The Boys and Girls Clubs of Newark host a basketball league. The Nets have nothing on these kids!

In our free time we love to…

… play Catch Phrase!

We LOVE LOVE LOVE Catch Phrase. Some of our games last well into the night  morning (2am).

RULES:

The game is played in two teams. The goal for each player is to get their team to say the word or word phrase displayed in the disc. One member of a team starts the timer and tries to get his or her team to guess the displayed word or phrase. A clue-giver can make any physical gesture and give almost any verbal clue, but may not say a word that rhymes with any of the words, give the first letter of a word, say the number of syllables, or say part of any word in the clue (e.g., “worry” for “worry wart”). When the team guesses correctly, the other team takes its turn. Play continues until the timer runs out. The team not holding the disc when time runs out scores a point. They also have one chance to guess the word or phrase, with team members allowed to confer; a correct answer earns a bonus point. The first team to score 7 points wins. (Thanks Wikipedia)

What’s your favorite Catch Phrase memory?